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Joined: 01.01.1991

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  • Quote

    Posted: Aug 9th 2007, 06:57 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • You guys are getting in on the sabermetrics of beer pong well ahead of the curve.
Joined: 01.01.1991

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  • Quote

    Posted: Aug 9th 2007, 08:51 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • austin

    For 1-on-1 pong you only need one stat: Austin's win percentage is 100%.
    oooooh, now. I know that isn't true, have you forgotten about what happened at toms sports tavern?
Joined: 01.01.1991

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  • Quote

    Posted: Aug 9th 2007, 08:54 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • BEST.of.BUFFALO

    One thing I must say though.  Mlayth makes a pretty cool ball rollback system for practicing on Well
    If you like them so far, you must see the new upgrade to the pong shots I made this day, august 8th..
     
    I think I have fallen in love. Pics are coming..
Joined: 01.01.1991

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  • Quote

    Posted: Aug 9th 2007, 09:01 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • prusch

    We've just been taking hits/misses in our league.  I'm not sure how shot-by-shot score keeping would go.  Most people just don't care.  As for me though  - I'm willing to give it a try for the sake of having more data.
    My stat analysis program is so close to being complete (e.g. there are zero help menus or directions right now). I had been developing the software for almost 8 months straight, and it gets pretty in depth and customiziable... but I haven't touched it since janauary and I never really got there.
     
    I'm still in school, and I've been working on a lot on pong shot stuff and a couple of confidential side projects that I am hoping to release very soon. Once that is off my back, I am going to be taking the time to polish this stat software and release it to the public.
Joined: 01.01.1991

Age: 31
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  • Quote

    Posted: Aug 9th 2007, 02:26 pm
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • mLayth
    Very cool to see. Thanks Austin.
     
    Skinny, I do have a fairly large amount of actual shooting data, but I don't know if the format would be useful to you or not. I assign a character to hit or miss for each player on each team, and then assign a character to represent the end of a game.
     
    So the data ends up looking like:
    10qp29wo10qp29wo10qp29wo10qpw510qowp291oq02pw0...etc

    i think the data would be useful - just make sure you include some kind of character map or whatever....basically, if you explain how to decode it, i can work with it....
     
    you can email me at skinny@killthedramamusic.com
Joined: 01.01.1991

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  • Quote

    Posted: Aug 11th 2007, 05:14 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • skinny I will try to get to that soon. I need to reformat a few tournaments to keep the hit/miss keys consistent across my entire database. They're customizable and I've changed it around a couple of times when tracking stats.
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  • Quote

    Posted: Aug 11th 2007, 05:27 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • Austin, I thought I would post an example that included win %
    40% vs 70%: 30000 Games 10 Cups (Team Shoot til miss)
     
    For the 40% team:
     
    (1) Won 557 (1.86%) games by an average of 1.59 cups per game
    (2) Won 674 (2.25%) games by an average of 2.12 cups per game
    (3) Won 802 (2.67%) games by an average of 2.60 cups per game
    (4) Won 832 (2.77%) games by an average of 3.24 cups per game
     
    For the 70% Team:
     
    (1) Won 29443 (98.14%) games by an average of 4.48 cups per game
    (2) Won 29326 (97.75%) games by an average of 5.18 cups per game
    (3) Won 29198 (97.33%) games by an average of 5.64 cups per game
    (4) Won 29168 (97.23%) games by an average of 6.33 cups per game
Joined: 01.01.1991

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  • Quote

    Posted: Aug 11th 2007, 05:36 am
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • I thought this would also be interesting: (maintaining a 70% team)
    70% vs 85% Same rules as above.
     
    For the 70% Team:
     
    (1) Won 3287 (10.96%) games by an average of 0.76 cups per game
    (2) Won 3855 (12.85%) games by an average of 1.23 cups per game
    (3) Won 4189 (13.96%) games by an average of 1.63 cups per game
    (4) Won 4587 (15.29%) games by an average of 3.92 cups per game
     
    For the 85% Team:
     
    (1) Won 26713 (89.04%) games by an average of 1.69 cups per game
    (2) Won 26145 (87.15%) games by an average of 2.56 cups per game
    (3) Won 25811 (86.04%) games by an average of 2.95 cups per game
    (4) Won 25413 (84.71%) games by an average of 5.36 cups per game
     
    Note that the first example had a seperation of 30% skill, and this second example has a seperation of 15% skill.
     
    Out of all four rules, unlimited rollbacks makes (40 vs 70) and (70 vs 85) the most comporable in terms of cup differential. This is the exponential skill curve I was talking about.
Joined: 01.01.1991

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  • Quote

    Posted: Nov 19th 2009, 12:45 pm
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • Reading the thread about the singles rebuttals rules got me to thinking about this old post from Skinny... one of the great all-time BPONG woodsheddings.
     
    mLayth= Sean Foster
Joined: 11.30.2007

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  • Quote

    Posted: Nov 19th 2009, 12:57 pm
    Post subject: A mathematical discussion of pong. Mlayth: PLEASE READ!

  • "jeffbarnes"
    Reading the thread about the singles rebuttals rules got me to thinking about this old post from Skinny... one of the great all-time BPONG woodsheddings.
     
    mLayth= Sean Foster

    I just want to point out one thing about skinny's whole post..
     
    It's entirely based off of a randomization algorithm in his source code.. which isn't actually random.
     
    So him saying I did 10k matches for analysis.. or 100k matches for analysis..
    Those huge numbers don't add to any sort of accuracy.
     
    Randomization algorithms aren't particularly random in computers and on a large scale actually begin to form a pattern.
     
    That being said.. yeah without rollbacks it's impossible for the lower % team to win.
    With rollbacks.. i think it's much more possible for CLUTCH shooting to take place, and for teams that are behind to make a come back and even pull ahead.
     
    All of this is neither here nor there.
    I just figured since barnes bumped this thread up to the top I would type a few thoughts.
  • Last edited on Nov 19th 2009, 12:59 pm
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